Thinking about it, I can't help but be drawn to the multi-faceted layers of depth the development team, Zoe Mode, is aiming for. First, you have a great mix of intertwining 2D vs. 3D puzzle gameplay which, on its own, would offer a great sense of player immersion. Then, added to all of that is the use of the system's Depth Slider and StreetPass features. Further, I'm interested to hear more about this idea of leaving "gifts for friends to collect". Does this suggest that players can go back to levels they've already cleared and try a different approach for a new goal? If so, that could add some significant replay value. But of course, much of it would depend on the game's execution of this extra and whether or not the game will actually take off with the masses.
trailer, I can't help but feel that they're trying to mistakenly position this game to younger audiences. I mean, if you just asked me to look at it for the first time without telling me SEGA was behind it, I honestly would never associate their company with this game. All the polka dots, twinkle sound effects and the not-so-strong use of complimentary text doesn't seem like SEGA's style at all to me. And don't get me started on the unattractive boxart.
Based on what I've seen so far, I think CRUSH3D has some potential, but I fear it may get overlooked upon release. Either way, I look forward to trying the game for myself. Hopefully this week, we'll become privy to more news that will make the Fall 2011 release date something to look forward to.
E3 2011 >