The central feature involves taking pictures of yourself, your friends, or images and using them as in-game avatars. You can also use the same custom pictures to take the place of the default designs amongst landscape elements and.. turbo boosts? That last one sounds a little odd to me, but I guess it's to be expected when they're trying to make the game into "the ultimate personalized racer". In addition, Face Kart will make use of the 3DS' gyroscopic controls so players can tilt the system to control their racer. This hasn't been attempted in a racing game on this platform yet, so of course there's a bit of skepticism surrounding the execution. And to be honest, I can't say I disagree. But we'll have to wait and see how that all pans out.
It's funny. Even though screens haven't been released to the public yet, I get the impression this will be an extremely generic racer. And if I didn't know any better, I'd almost conclude this was a project from a set of Gameloft interns. And I say that because much of what they're going for in this game seems to be in line with Gameloft's overused and often gimmicky uses of the DSi Camera in their DSiWare releases.
I have yet to play a title from Renegade Kid, but if I had to choose between this and Mutant Mudds, I would definitely choose the latter. Face Kart: Photo Finish just doesn't seem like anything to get excited about at the moment and until I see a piece of information or a screenshot that says to me there's some originality going on, I have no intention of giving this game the time of day.
E3 2011 >