At a time like this when the system is still in its early stages, I can't help but be reminded of Sonic Rush. Designing a Sonic title strictly for the DS platform turned out to be so successful that it spawned an additional sequel, Sonic Rush Adventure. Personally, I enjoyed the sequel much more but I still thought Rush was an admirable effort. Does Generations have the potential to outdo either of those DS games? At this point, it's too early to say. There are some similarities in the focus on 2D platforming and action-based elements, but in other ways the approach to both titles is different in concept and in execution. So far, though, things are looking up.
The latest issue of Nintendo Power recently confirmed that the game will have a different set of stages than what it is seen in the console versions, including a remake of Casino Night Zone from Sonic 2. I'm eager to find out what stages from the post-Adventure eras are represented in this game. I was so happy to see the Special Stages are harking back to the days of Sonic Heroes, as I truly believe those were some of the most fun Special Stages in the franchise. Other elements that seem to be working well are the Genesis-esque animations; the camera view changes that were pioneered in Unleashed then later improved upon in Colors; as well as the news that Jun Senoue will be contributing remixes of classic songs for the game's soundtrack.
Needless to say, it will be very exciting to see what tidbits pop up over the course of the week not only at E3, but also at the Sonic Boom Community Event that SEGA is hosting in the area. So long as we don't see a big comeback with the Werehog jokes, I think it's safe to say there's a good portion of positive buzz towards Generations as it is.
E3 2011 >