Bobby Carrot Forever features six worlds with ten main levels each, where players will use the D-Pad on the Wii Remote to guide a stubby rabbit to the target at the end of each level. For the target to become active, you must first collect all of the carrots in the level. Sounds easy enough, right? In addition to the normal stages, there are also bonus stages where you must collect as many coins as you can within the time limit.
Some of the puzzle elements I've seen so far include using a lawnmower to mow bushes, a hang glider pick-up that will send you flying to other platforms by walking through a mini-tornado, and lilypads that can cross water using single-direction movements. It's not all unique, but the game doesn't feel like a total copycat of other games either.
Thus far, I've cleared one third of the game's levels with about an hour's worth of playtime. The puzzles I've solved so far have all been low difficulty (according to the game), yet on some of these, I did have to stop and think how to go about activating switches or crossing single-use bridges in the right order. There are some elements designed to throw you off as they are not required to solve the puzzle, so you can't just activate everything randomly and hope for the best. I look forward to seeing how the stages improve as I move onto the medium- and high-difficulty worlds.
Last time a logic game like this appeared on WiiWare, I didn't think too much of it. Will Bobby Carrot Forever just secure an average placement for itself, or will it turn out to be of a higher standard? All I can say for now is that I kind of like the game, but I'm hoping the next sets of worlds will present some new ideas or more interesting puzzles to solve. Stay tuned for a full review of this game soon.
First Impressions >