Bomberman Hero - First Impressions

posted 7 Mar 2011, 15:02 by Knuckles Sonic8   [ updated 7 Mar 2011, 15:15 ]
Today's Nintendo Download update here in North America saw the release of Bomberman Hero on the Virtual Console. It's quite exciting to see, actually. Not just because N64 release are somewhat of a rarity, but unlike 95% of the other titles currently available on this service, Bomberman Hero is a third-party release. I never heard much about this game until EU got it last week, but what I did read up on led me to believe there was a mix of opinions on the game. I decided to take the plunge and so far I'm enjoying it quite a bit.

The game basically has you travelling to different areas within planets to complete missions that will, in turn, advance the storyline. You start off on Planet Bomber to get the hang of the game and slowly make your way to other planets in the solar system. The Bomber Base is the first area in the game, consisting of five different rooms: Battle, Hyper, Secret, Heavy and Sky. These levels more or less act as a training ground for what's to come in the future. Or so I presume. 

Controls are pretty simple so far. The A Button is to jump, and the B Button is used to throw bombs. You can also place bombs by pressing down on the C-Stick, or you can tap it twice to perform a Bomb Kick. Along the way, gems and other items can be collected to rack up points or open up locked areas. You'll also discover power-ups that will increase your defense, give you another heart, add to your life count, or make bomb blasts more destructive. I'm hoping to see additional pick-ups from the classic Bomberman titles as I make my way to other areas. I understand that vehicles will be unlocked for use over the course of the game, so we'll see how those fare. I've only been playing with the Gamecube Controller and I haven't had any problems with it at all. But I do plan to test out the Classic Controller as well to see how the game feels with that control scheme.

Judging from what I've played, it seems as though the game will contain a good chunk of replay value. Each area has a set point total that's displayed on the Results screen. Depending on how close you are to this number, you'll earn up to five Score Points. I haven't determined what purpose they serve just offer reason to replay levels again. In a way, it kind of reminds me of Kirby 64 and how the collectable crystals in that game gave you a desire to go back to earlier levels. Except here, it seems like there's more to aim for.

The visuals in the stages I've seen are pretty good for what they are, but I am also hopeful the quality will improve as time goes on. I'd be lying, though, if I said the intro didn't make me worried about the graphics. When it comes to audio, I'm finding myself drawn to the music but turned off by Bomberman's voice. At the conclusion of each level, Bomberman will yell "I did it!" in a childish victory cry and it is starting to irk me, to be honest. Thankfully, he doesn't speak that often so I shouldn't have too big of a problem getting used to it. 

So far, Bomberman Hero is shaping up to be a fun game. As time goes on, I'll need to determine whether or not it's worth it for others to spend $10 on it. In the meantime, check out the video below showing me trying out the first couple levels for the first time.