WiiWare | Platformer | Shin'en | 1 Player | Out Now (North America) | 1,000 Nintendo Points
In this small Tutorial level, you'll meet up with Jett's dolphin friend who will brief you in on the Power Plant Posse, an organization that's stealing energy sources to serve their own evil ends. You control Jett by use of the Nunchuk's analog, and pressing the A Button to Jump. Shaking the Wii Remote will perform a forward dash, while shaking mid-air will get you to perform a devestating aerial attack. This can not only be used to attack menacing enemies, but activate switches as well. At the end of each level is a generator that will take you back to your ship.
Clearing the Tutorial level will allow you to access the game's first world, Atoll. When you enter the first stage, you'll be introduced to a jetpack, this special add-on that allows you to hover across greater distances by pressing and holding A in mid-air. This pack has a limited amount of energy, so you'll need to refuel by standing on top of special yellow platforms and shaking the Wii Remote repeatedly.
The worlds I've seen so far have a good sense of structure and design. In addition to troublesome enemies, there's also hazards that you'll need to clear, secret item locations, and puzzles to solve. You'll also find blue chips littered throughout each stage. Collecting every last one is mostly for the sake of completion, however, you'll need a certain number of items to access new venues later on. Naturally, the initial stages are fairly straight-forward and offer little in the way of challenge. However, once I reached the 2nd World, I did notice that the challenge increased as did the amount of puzzle incorporation, which is great.
I'm really enjoying myself so far and I can attribute much of my enjoyment to the absolutely stunning visuals. If you saw the trailer for the first time and knew nothing about Jett Rocket, I'd bet you'd conclude this was a retail game. The graphics are that good. I did notice two occasions where the framerate chugged along for a few seconds, but otherwise, the action is almost always consistent. I also encountered a few minor glitches so far, but nothing game-breaking. My only worry so far is the length of the game. I did expect this to happen considering how powerful the visuals are - after all, the size restrictions are hard enough to work with as it is. I'm already over 50% done the game. However, I have a feeling that there will be an adequate sense of replay value to keep me playing. Stay tuned for a full review of this game, coming soon to Wiiloveit.com! In the meantime, check out some rough footage of the game in action:
First Impressions >