Nintendogs + Cats - First Impressions

posted 20 Mar 2011, 08:04 by Knuckles Sonic8   [ updated 20 Mar 2011, 08:36 ]
I was happy I got to spend some time with Nintendogs + Cats at a 3DS Demo Station the other day. There was no indication as to which version of the game was inside the unit at the time, but I later found out I was playing with the "French Bulldog & New Friends" version.

Right away, I fell in love with how cute the dog looked on-screen. A black German Shepherd stood on all fours staring right at me with a cute look on his face that made me feel warm and fuzzy inside. Thanks to the built-in microphone, Nintendogs allowed for voice recognition to name the pet and give it your own unique call to get his attention. But that's nothing new from the original Nintendogs titles. 

I started using the Circle Pad to control the camera to follow the dog as he wandered around the room somewhat aimlessly as if he was just waiting for me to play something with him. When I started raising the 3D slider and put it close to maximum capacity, I noticed how much of a large difference there was in the game's overall look and feel. The 3D aspect definitely made a significant impact even in that relatively small room I was in.

Sadly, I didn't get to spend much time with the game after that. I didn't actually get to see a cat nor did I get to dive into any activities with the pet or even check out the Supplies area. But honestly, those few moments of amusement I had just observing the dog's behaviours were enough to sell me on this 3DS title -- or at the very least, sustain continued interest in it. Even if you're typically not the type of gamer to enjoy games like this, I can assure you the 3D adds a totally new dimension to the game with substantial levels of depth and realism. Colour me impressed.



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