Remote Racers - First Impressions

posted 22 Feb 2011, 12:11 by Knuckles Sonic8   [ updated 22 Feb 2011, 12:19 ]
Developed by the team responsible for the much-praised AiRaceRemote Racers is the latest of its kind, promising to be the "greatest 3D racing game in some time". That's quite a claim! Players have three options to choose from in this Micro Machines-like racer: Championship, Single Race, and Time Race. By winning challenges in the main mode, you'll earn Race Points that can unlock new tracks, cars and other good stuff. 

The controls are pretty straight-forward with the A Button used to accelerate, B Button for Reverse, and the D-Pad to Steer. Pressing either L or R will activate any power-ups you have in your possession, which can include Nitro Boosts, Rockets, or Landmines. However, pressing both buttons at the same time will manually reset your car back onto the main track. The variety in the vehicle selection seems quite nice so far, although I haven't unlocked them all for play. What I like, too, is the fact that each car also has a speed boat transformation. This form automatically becomes active once you make contact with water areas found in many of the tracks. The controls here a bit different, but it's still a nice change from always driving.

So far, I'm finding the feedback on the cars to be a mixed bag. On the one hand, I like the fact that each of the vehicles I've tested control differently. At the same time, the fact that a minor bump into a wall caused one of my cars to spin out completely was a bit silly. I'm also not sure how I feel about the regular understeering that's required, but I have a feeling the heavier vehicles will be a different story.

I've also encountered some other bothersome issues with the game. One time, it incorrectly stated I was going the wrong way, and another time I fell right through the floor of a grassy area. I'm also starting to get annoyed with the music in this game since its exactly the same tracks that were featured in AiRace. It's not just the fact that they re-used these songs, but also because they don't feel like an appropriate fit here.

There are some other areas where I feel the game could definitely be improved (including the lack of multiplayer), but I'll get into that when I write the full review. For the most part, though, it's pretty good; I'm just hoping it takes off a bit more as I progress. Oh, and with respect to the claim that I brought up at the beginning - I'm not sure I completely agree with that statement at this point. But we'll see if anything changes as I keep playing.