Shifting World - First Impressions

posted 9 May 2012, 19:29 by Knuckles Sonic8   [ updated 13 Jun 2012, 19:16 ]
Shifting World is a game about a parallel dimension that may offer just as much of a change in perception as CRUSH3D. It stars a character who can traverse between positive and negative space to get across seemingly impassable barricades and gaps. In a world full of squares and rectangles of varying sizes, you need to bounce back between these two phases constantly to reach the exit door located somewhere in each level. In many cases, you'll also need to locate keys that, interestingly enough, aren't for unlocking the aforementioned door. Special blocks with key symbols disappear as each of these are retrieved, opening up new paths that may not have been there a minute ago.

The levels I've encountered up to this point have been interesting. They demonstrate a sort of thought process that encourages players to plan and see changes in perspective ahead of time to avoid wasting time needlessly. Losing progress can prove costly if you can't remember the sequence of events that got you to that spot you accidentally fell from. So far, there's been nothing severe, but it would be interesting to see if there's more pressure on that front as the levels progress. In a similar fashion, I'm hoping that a few of the concerns I have right out of the gate will be addressed moving forward. Without getting into too much detail at this point, I will say that because there is no indication (in the game) of how many stages are present, the difficulty could ramp up significantly. Given what I've seen so far and the kind of game that it is, I think that's a fair assumption to make.

Thus far, the game is going just fine, but we shall see what happens as I continue to sink time into this. Stay tuned for a full review of Shifting World.

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