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Nintendo DSi Metronome - DSiWare Review

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Nintendo DSi Metronome

DSiWare | Nintendo | 1 Player | Out Now (North America) | 200 Nintendo Points
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19th June 2010; By KnucklesSonic8

Probably the lightest and most straight-forward app released for the handheld yet, Nintendo DSi Metronome is a simple release that really only appeals to those with a musical background. Everyone else will see this is a rather inadequate way to spend 200 Points.

    Loading it up for the first time, you'll be introduced to a 'Quick Guide' tutorial that will instruct you on everything you can control. By using taps of your stylus on the bottom screen, you have the ability to adjust the beat and the tempo of the metronome on the top screen. The 'Beat' option goes from 1 up to 7, and you can even use a string of triplet beats. The tempo can be adjusted from 30 to 250, changing the speed at which the metronome moves. As this increases or decreases, the label on the metronome changes to reflect the speed changes, including Allegro, Presto or even Prestissimo. Naturally, these official labels will be very familiar to those who play a musical instrument in real life.

    Heading into the 'Settings' menu, you'll be able to personalize the application to suit your tastes. You can choose one of three different designs: Type A which looks like a traditional metronome, Type B which is more futuristic in nature, and finally, Type C - a special retro-themed one based off of Game & Watch: Ball. You also have the ability to adjust the sounds. Using the 'My Sounds' button, you can record your own 'Stressed' and 'Unstressed' sound clips that play as the stick hits each end of the spectrum, as it were. 

The final part of this application is the 'Game' feature, which allows you to play a special mini-game known as 'Donkey Kong Metronome'. Mario will stand in place on a bridge as DK sends a series of barrels his way that correspond to the beat of the music. It's your job to make sounds (whether it be claps, loud taps, or a brief grunt) that will make Mario jump over the obstacles. Points are awarded based on timing, with the most being 1,000. Once the set of barrels have been passed, Mario will advance up the ladder to the next bridge as the tempo of the metronome increases. If you mess up once, you'll lose the game, which probably won't happen until you reach the last two bridges. Whether you make it to the end or not, your score is recorded so you can see some value in aiming for records from time to time.

    Nintendo DSi Metronome is a really simple application. Anyone who doesn't play a musical instrument or carries a musical background with them will likely see this as a silly use of points when compared with other 200-point titles. The Donkey Kong Metronome mini-game is fun, albeit it is limited so it's only fun to try for a few times. If you can see yourself using this more than a few times, it's worth getting for only 2 bucks. If not, you'll just see this as an "okay" release.

22/30 - Good

Functionality 9/10 - Standard features you'd come to expect, adjust beat and tempo, different tempo's signified by labels, include your own sounds
Presentation 7/10 - Three different design templates, realistic noises, retro-themes are a bit unexpected but they are nice extras
Lasting Appeal 2/5 - Won't bring it out very often if you don't play a real-life musical instrument, if you do you may find much use for it
Value 4/5 - Definitely cheaper than a retail metronome, includes a fun mini-game to boot, not bad for only $2 but not as strong as other releases

Equivalent to a score of 73% (percentage score is approximate and based solely on the previously stated rating)

Review by KnucklesSonic8
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