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Triple Shot Sports - WiiWare Review

Game Info
Triple Shot Sports

WiiWare | The Code Monkeys | 1 Player / 2 Players (local multiplayer) | Out Now (North America) | 500 Nintendo Points
Controller Compatibility: Wii Remote and Nunchuk
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Review
26th June 2010; By KnucklesSonic8

The Wii has seen a good share of Olympic games, but certainly the most notable ones would have to be SEGA's collaboration with Nintendo to bring the Mario & Sonic titles. Although there's a sample of Olympic-based titles on the Virtual Console, Triple Shot Sports marks itself as the first of its kind on the WiiWare service. As commendable as this, the game is a port of the iPhone game with the same name, and it's not a very good one. Even if you love these games a lot, I'd admonish you to look elsewhere if you want to have a good, memorable time.

    There are four different options to choose from on the Main Menu. You have Quick Event, Multiplayer, Award Cabinet and an Options Menu. Playing on your own will pit you up against other contestants from around the world, while playing with a friend will be limited to just the two of you aiming for bragging rights. As indicated by the name of this game, there are three different olympic events included in this package: Archery, Running Target, and Rapid Fire Pistol. If you're a fan of the Olympics (real-life or video game), these will likely ring a bell. Each sport has three different difficulty settings: Rookie, Pro, and Advanced. Why the Pro setting even comes right after Rookie is beyond me. Moving on from the odd difficulty labels, let's now consider each sport one-by-one.

    
In Archery, your goal is to get the most points at the end of a series of rounds by shooting an arrow at a faraway target. To begin, you shake the Nunchuk upwards twice to pull out your bow and arrow and - wait, stop right there. Did you get that? You need to perform gimmicky shakes just to pull out your equipment. A sign of good design? You be the judge. So after doing that, you pull back your arrow by holding the A and B Buttons. Once the green light goes off, you'll be able to fire at will. 

    The camera will zoom in closer to the target giving you a greater sense of where you're aiming towards. As you make your shot, there are two gauges at the bottom of the screen that you'll need to keep an eye on. One represents your power level while the other is for measuring wind speed. The compass on the right indicates the direction the win is travelling. You'll need to take both of these elements into account as you play because the wind is much more than just a slight breeze. It's challenging for sure, but the odd controls at the start of each round bring it down. Still, even without this, if you've played Archery in Wii Sports Resort, or even in Mario & Sonic at the Olympic Games, you'll likely find this to be rather uninteresting.

    
Next up is Running Target, an event where you need to shoot at bolted targets that scroll along a wall slot. After pulling out your gun, you hold the A button to keep 'er steady, and press B to fire a shot. After each shot, you'll need to reload your weapon by holding the Z Button and shaking the Nunchuk. I'm not sure why the developers didn't just make things simpler by having you do one or the other. In any case, as you advance to more rounds, the targets will increase the speed at which they travel making things more difficult. Just like those target-practice booths at the Carnival, this one can be somewhat challenging.

    The final event in Triple Sports is Rapid Fire Pistol, and as the name suggests, it involves the most from the player. While waiting for the event to begin, the targets will be facing a different direction. During this time, you'll need to keep your gun lowered, only raising it when the green light goes off. After successfully taking a shot at a target, you move the Nunchuk's analog towards the right to advance to the next target. Now the thing is, you're restricted to a timer that's initially fairly reasonable. And, just like in the preceding event, the game will get faster as you progress, requiring you to act quickly. When you begin to hear the alarm sound, that's your cue that you should be finishing up in the next second or so. Raising your gun before the targets turn around or failing to lower your gun by the time the final alarm sound goes off will result in a penalty. Don't be surprised if you Foul quite a few times on your first go. But of course, as if acting as an indirect reference to real-life Olympians, the more you practice, the better you become.

    The scores of the other participants are quite good even on Rookie level, after all, they are supposed to be the best of the best! So don't expect it to be easy to climb to the top of the leaderboard chart and then stay there. But don't worry - the crowds will cheer you on, offering their own form of encouragement to motivate you to press on. If your scores are good enough by the final round of an event, you'll earn a medal depending on your placement. There are a total of 9 Gold Medals to aim for in the game, across all three difficulties. Whether you'll feel motivated enough to actually aim for these, though, I can't say for sure. What I can tell you is that you're likely to tire of things very quickly, wanting to play something else instead. 

    
It certainly doesn't help that the game's presentation is very lacking. I must say, it really shows that this is a port of an iPhone game. The environments and music are rather plain, and the character models are very dull-looking. To that end, even when participating in a multiplayer match, you'll use the exact same character, just with a different jersey. There's also no female characters, from what I observed. At the very least, the loading times are quick, but that doesn't help this game from being so unappealing. I really wish the developers had put more effort into this category rather than just settling for something that worked on the iPhone. 

    Triple Shot Sports isn't broken - gimmicky, sure, but the controls do work. The main problem with this game is that it's just not that enjoyable. Multiplayer can be good to face someone in, but I honestly don't know why you'd choose to buy this for that purpose when other games on the Wii already offer a much more enjoyable experience. Just because it's the cheapest price out there on the platform, doesn't mean you should give this a try. If this game was fleshed out more with additional events and better visuals, I can see this being a fun collection of Olympic events. However, in it's current state, the game doesn't even look like a winner. Although it may have done fairly well as an iPhone release, there are lots of issues with the WiiWare release that make this not worth purchasing.


13/30 - Very Poor

Gameplay 6/10 - 
Gimmicky at times - not sure why, controls do work, forgettable nature, a bit disjointed in structure
Presentation 4/10 - Visuals are pretty terrible, almost seems like little effort was put into making this a success
Enjoyment 1/5 - Not as enjoyable as other titles like Mario & Sonic at the Olympic Games, playing with a friend can be somewhat enjoyable, challenging
Extra Content 2/5 - Two-person multiplayer
, three different events, can aim for a total of nine medals, not very good value

Equivalent to a score of 43% (percentage score is approximate and based solely on the previously stated rating)

Review by KnucklesSonic8
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