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Triple Throwing Sports - WiiWare Review

Game Info
Triple Throwing Sports

WiiWare | The Code Monkeys | 1 Player / 2 Players (local multiplayer) | Out Now (North America) | 500 Nintendo Points
Controller Compatibility: Wii Remote and Nunchuk
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31st October 2010; By KnucklesSonic8

The words "Very Poor" were used to describe Triple Shot Sports when I reviewed it a couple months ago. It was the first of three Olympic-based games developed for WiiWare by The Code Monkeys. It honestly wasn't good at all. The main problem was that it was severely hampered by design faults that could've been rectified had greater care been placed into the making of the game. Unfortunately, those same words will be carrying over to this review of Triple Throwing Sports. As hard as it may be to believe, this game actually turned out even worse than the last, which doesn't make me feel any better about the apparent lack of dedication towards this port. 

    The setup is exactly the same as what was seen in the previous game. The Main Menu uses simple execution, and you can tell just by the way you scroll through the menus that this was designed for the iPhone. Once again, the selections you can make are Quick Event, Multiplayer, Award Cabinet, and Options. One exception to the rule is that you actually get to customize your Olympic athlete this time around. When the game first begins, you get to assign your character a name, change the hair, its skin colour and the country they're representing. The selection is hardly vast, but it does offer a small level of customization. (Where's Canada, eh?) Unfortunately, you still don't have the ability to create a female character, which still seems like a silly omission.

As the name would suggest, Triple Throwing Sports contains three Olympic events that involve throwing something using your hands. Whether it's a clay disk in Discus, a large weight in Hammer, or a long stick in Javelin, your athlete's hands will get quite the workout. And that's more than can be said about yourself. You'll get 3 rounds to rack up the best distance possible, and even get to see a replay of the action. You can check your standings at the end of each run, and verify your current position via the box on the bottom right of the screen. All of the events them can be played on one of three difficulty settings: Rookie, Pro, and Advanced. Each of these classes only serve the purpose of determining how tough the opposing records are, Otherwise, gameplay stays exactly the same across the board. So on that note, let's talk some more about gameplay and controls.

    Both Discus and Hammer play out exactly the same. The game first has you shaking the Nunchuk in a circular motion to build up power. However, if you just shake the controller rapidly, it will produce the same effect. Then, once the needle in the gauge has reached the green line, press the B Button to start the angle meter. Keep the A Button held down, and once the meter reaches the desired angle, flick the Wii Remote upwards to release. After it lands on the field, two record keepers will come out to make a note of the distance in their books, something that's continued throughout all the events you play.

And then there's Javelin, which offers slightly-different controls. Rather than building up the gauge in a circular motion to start, you'll be doing running motions by shaking the Wii Remote and Nunchuk up and down. As you do, a needle will be rising on a separate gauge to determine the angle at which you throw the pointy object. Because this needle is constantly increasing, you have the ability to slow down its rate of increase by pressing the B Button. Once you've built enough power, another gauge will appear to ensure you don't cross the foul line. Hold the A Button and flick upwards as the needle reaches the white line on the gauge. That's a lot of gauges, wouldn't you say?

    Personal achievement is encouraged to a certain degree in this game. In addition to documenting your personal bests, each event also has a World Record to aim for. Thankfully, they aren't easy to come by, but taking into account the way the controls work, this aspect isn't all that motivating. Medals offer more to strive for, but not by much. In each event on all three difficulty settings, you can make it a goal to aim for the Gold Medal, which shouldn't give you much trouble at all. Get all 9 Gold Medals (i.e., three per event) and you'll unlock a new event for play. What you unlock isn't exactly worth getting excited over, though. Shot Put is basically the Hammer event, just with a different type of weight to throw. In all honesty, even with this unlockable event, the medals don't do a whole lot for this game. 

Under normal circumstances, a medal system could certainly enhance an experience and add more replayability. The same goes for multiplayer. All of this is lost when you realize how incredibly dull this game is, and I think the controls here are partly to blame for this. Just like in Triple Shot Sports, the controls here are overly-complicated but to a larger degree. I really can't figure out why this is the case. Moreover, the fact that the developers didn't even bother fixing this issue from the last game is insulting. I realize that this is a shameless port of an old game, but when a team doesn't even bother to fix problems they know exist in a game's structure, it's understandable why someone like myself would question their work.

    When describing the presentation, I could easily just say that it's terrible and move on. However, for the sake of helping you understand just how poor everything is, it would be appropriate for me to go into more detail on this aspect. Let's start with the obvious stuff. The character models and animations used in this game are very unappealing. Seeing them run on the character customization screen, or even just stand in place seems very awkward in its execution. The stadium is decent affair, and it's largely been unchanged from what was seen in the last game. Couple that with a few inconsistencies (e.g., lack of instructions for multiplayer), and you have a game that's terribly-bland to look at and play.

Audio isn't that much of an improvement. In fact, I would argue that the game does even worse in this department. The music on the Main Menu and during the award ceremony is exactly the same as the last game. That's not so bad, though; the extremely annoying sound effects are. When you're actually taking part in an event, the only audio you'll hear are grunts from your athlete and, more notably, cheering from the crowds. After just one event, I guarantee you'll find yourself dying to silence the crowd permanently. And this would be a whole lot better than putting up with those extremely repetitive clips.

    You know, I didn't think it was possible but Triple Throwing Sports managed to do worse than its predecessor. At least in Triple Shot Sports, the shooting aspect was engaging even if it also had overly-complicated controls. Here, throwing objects isn't even close to being fun to play, and within just a few minutes, it's very evident that Triple Throwing Sports is a total waste of money. Even if for some reason you felt motivated to "beat" the game, you could easily do it in less than an hour. And although that's not the main purpose of the title, the multiplayer isn't exactly riveting either. I've said it before, and I'll say it again: stick with the vastly-superior Wii Sports Resort, or one of the Mario & Sonic games for your Olympic fix. You'll get far more out of those, than you will out of this garbage release.

10/30 - Very Poor

Gameplay 4/10 - Controls work but once again they are needlessly complicated, throwing stuff isn't engaging in the slightest, beyond forgettable
Presentation 4/10 - Extremely annoying sound clips, visuals between the environments and character models are either awkward or really bland
Enjoyment 0/5 - Not fun to play whatsoever, neither the medal system nor the multiplayer can save it, incredibly dull and boring
Extra Content 2/5 - Can aim for Gold Medals, unlockable event, high-scores, quickly becomes evident that it's a waste of money

Equivalent to a score of 33% (percentage score is approximate and based solely on the previously stated rating)

Review by KnucklesSonic8
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