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Wii Play: Motion - Wii Review

Game Info
Wii Play: Motion

Wii | Nintendo | 1-4 Players (local multiplayer) | Out Now
Controller Compatibility: Wii Remote (pointer); Wii MotionPlus
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Review
8th September 2011; By Patrick

I will never understand Nintendo management. They want to make a sequel to the hit Wii Play, and get more Wii Remote Plus', so they clearly set a team of Nintendo devel-- No. They hire a bunch of Japanese indie developers to compete with one another to create tech demos for the controller, and then bundle them all together on one disc. Wow. I'm gonna review each of the 12 mini-games in Wii Play: Motion, and then discuss the package as a whole!


Cone Zone - ARZEST Corporation

No previous games


    Cone Zone is a fun little game where you hold the Wii Remote Plus vertically, and you tilt it to control an ice cream cone as scoopers continually add more and more ice cream. If it sways too much either way, it's all over. There is another mode, Swirl Mode, in which you have to angle the cone to get it to swirl upwards, while being graded on height and balance. This is a pretty amusing high score challenge in single-player, but it is in multiplayer that it really shines. You and a partner both try and stack up your cones, but in addition to that, you also have to keep an eye on the other cone so that they don't run into each other, making it a lot more fun.


Veggie Guardin' - Good-Feel

Wario Land: Shake It! and Kirby's Epic Yarn


    
This is a pretty straight-forward game that doesn't use the MotionPlus for much of it. As moles come up and try to steal your veggies, you have to whack them. But if a Mii pops up, then you have to avoid hitting it. The single-player game is very basic, but ends in a fun boss fight that involves angling the mallet to hit moles back at the boss. In multiplayer, however, the game is complete madness (in a good way!). As mallets cover the screen, it is an absolute blast, especially when the other players are into the game and become vocal about it. It's easily one of the strongest in the package.



Skip Summer - Good-Feel

Wario Land: Shake It! and Kirby's Epic Yarn


    
This is the mini-game that is the hardest to talk about, probably. There are two modes, both of which can be played in up to 4-person multiplayer. The first is one where you skip stones to see how many skips you can get. There are special stones like Dolphins and Hearts to keep things playful, but at the end of the day, it's just skipping stones. On the other hand, the second mode is a blast where you have to skip the stones up ramps, through hoops, and around barriers to try and land them as precisely as you can. Both games are somewhat lacklustre in single-player, while getting much better with every additional player.


Pose Mii Plus - Skip Ltd.

Chibi-Robo, GiFTPiA, Captain Rainbow, bit Generations/Art Style series


    
Fans of the original
Wii Play will likely remember Pose Mii, a mini-game in which you had to select one of three poses and rotate your cursor to fill in a bubble and pop it. Pose Mii Plus is the evolution of that gameplay. You no longer have to choose the pose, but you have to manipulate your Mii to be in the correct position by the time you reach the next gate by rotating the Wii Remote Plus among all axes. This is fine, but oddly, it is more frustrating in multiplayer because of sharing the same 3 lives. With that in mind, it is best to play with someone who understands the concept of the game.


Trigger Twist - Prope

Let's Tap, Let's Catch, Ivy the Kiwi?


    As a Yuji Naka fan, it pains me to say it, but Trigger Twist is possibly the weakest game in the package. It is effectively a shooter gallery, but instead of using IR controls, it uses the gyroscope so that you can point off-screen. This is handled relatively slow compared to the speed of the targets, which vary from UFO's to dinosaurs. This is made even worse in multiplayer, as split-screen is a pain and is handled relatively poorly here.


Jump Park - ARZEST Corporation

No previous games


    
Jump Park is a very weird concept for a game. You utilize the Wii Remote Plus to rotate your Mii as it bounces around a playground of sorts. Your goal is to collect various gems placed around the stage by ricocheting off of platforms. As you hit a platform, you can use the A button to bounce in the direction of your Mii, which is less complicated than it sounds. Multiplayer is also very strange, as you and your partner's Mii's hold hands and bounce around, switching off who gets to choose the direction with every bounce. It's quite fun and addictive, but it sadly ends too soon. That's the only flaw I could find with this mini-game, which is a better problem to have than being bad.


Teeter Targets - Nintendo

Mario, Zelda, Metroid, etc.


    
Teeter Targets is extremely straight-forward, perhaps the most so of all of the games. You hold the controller sideways as you tilt it up and down to control your paddle and bounce a ball to hit the targets with it. There is single-player or competitive multiplayer, and while each stage is very short, there are a large number of stages for both. It is fun and a great game to pick up and play in short bursts.



Spooky Search - ARZEST Corporation

No previous games


    
Spooky Search is a clever concept for a game that, like Jump Park, is too short. You move the controller around you, listening to the sounds emanating from the controller as you hunt down ghosts that have escaped into your living room. Once you find a ghost, you hold down B and drag it on screen. Sometimes it'll be a small ghost that you can just capture by letting go, or sometimes it'll be bigger and fight back. To capture those, you have to yank the controller in the direction opposite of the ghost's movements. There can be up to 4 people playing at once, which is quite entertaining, but sadly there are still only 3 stages. It's a concept I would have loved to see a bit more fleshed out, but it is fun while it lasts.



Wind Runner - Vanpool
Freshly-Picked Tingle's Rosey Rupeeland


    This game actually seems very inspired by Marry Poppins, in that your Mii is wearing roller skates and is being propelled forward by the wind. You move the Wii Remote as the umbrella, opening it to push forward, closing it to slow down, and raising it to float. As you go about the course, you collect gems that are used for points. Multiplayer is racing, as you'd expect, but this is a very solid mini-game.


Treasure Twirl - MITCHELL

Magnetica, Polarium


    
Treasure Twirl is another interesting one, just because of the significant difference in difficulty between single and multiplayer. With single-player, your goal is to twist the Remote so that you get to the bottom of the ocean, retrieve the treasure, and then come back up. Simple, right? Well, in multiplayer, you both start at the bottom, holding onto one side of the treasure each, and you have to rotate at close to the same speed while tilting to avoid jellyfish, but not enough for anything to spill out. There's nothing wrong with this game per se, it's just that I didn't have a lot of fun with it.



Flutter Fly - Skip Ltd.

Chibi-Robo, GiFTPiA, Captain Rainbow, bit Generations/Art Style series


    
In Flutter Fly, you control a leaf that acts as a hand fan to push a group of balloons through an obstacle course, while shooting crows that get in your way. If that sounds a bit weird, then rest assured, you haven't seen some of the obstacles. You can get stuck in clouds, have to use springs to break bricks (with
balloons) and more. Multiplayer is a race through the same course, which means that the balloons can bounce off of each other as well. The only problem with this mini-game would be the controls -- rotating the fan is much less precise than it needs to be to fully enjoy the game.


Star Shuttle - Chunsoft

Pokémon: Mystery Dungeon series


    
And finally, mini-game number 12: Star Shuttle. This game is...odd. Even after playing it for about a month, I'm still not getting any better or worse at it. The goal is to dock your spaceship at the dock by matching up your docking shape with the hole on the platform. Sound easy? You point the ship with your controller, press down to go forward, up to go backwards, left to go right, right to go left, A to go down, and B to go up. Add that to the spaceship thruster physics, and you have an incredibly odd concept for a game. It's fun, but very weird. My question is: was this
really Chunsoft's first idea when they started working with the Wii MotionPlus?


    Well there you have it! All 12 games reviewed. Overall, I think the game is a blast. There are more good games than mediocre, with only two or so games that I avoid playing. If there are at least 7 or 8 games you're interested in, I would easily recommend the purchase, especially if you're in need of another MotionPlus controller. If you are interested in 4-6, I'd give it a rent, and if it's only 1-3, I'd give it a pass.


25/30 - Very Good

Gameplay 9/10 - Varied gameplay between 12 different mini-games, good use of MotionPlus tech
Presentation 8/10 - Varied environments from Outer Space to Skate Racing Park, all presented in typical Wii graphical style
Enjoyment 3/5 - Not all mini-games equally fun or polished, some great while others are too short, bound to find at least one you're interested in
Extra Content 5/5 - Assorted mini-games with different game modes, multiplayer will keep you coming back for more

Equivalent to a score of 83% (percentage score is approximate and based solely on the previously stated rating)

Review by Patrick



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