The Magic Obelisk
WiiWare | Game Arts | 1 Player | Out Now (North America) | 500 Nintendo Points
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6th September 2010; By KnucklesSonic8
thought highly of it when it came out, and it's still one of the most impressive titles to ever arrive on this platform. And so, it was such a privilege for me to be able to communicate with the developers about this project they worked on. Here are the answers to the questions I posed.
Could you tell us a little bit about the team?
Takahiro: We are all very fond of games. During lunch time, we get together to play some times fighting games and other times RPG with portable game machine. Some of our staff are absorbed in social applications.
We are also very good friends with each other in private. We go to see movies together, taking trips, and going on tour by car.
Such staff is developing games together, bringing new and interesting ideas with them.
What was your inspiration behind this project?
Originally, one of our graphic designers likes the shape of shadow made by the light of candle and watching its wavering. From there, the idea of character moving in the shadow was made, and after that, we elaborated it as game design.