We got in touch with Hudson a short while ago asking them to do an interview with us, but what started off life as an interview soon turned into a full blown Q&A session looking at each and every one of their WiiWare games, and more. Below you can find the first half of the interview, looking at Hudson's WiiWare support in general, and a couple more questions!Q: It seems like you guys have been really focused on WiiWare. What's motivated you to focus so much on digital distribution, now? A: WiiWare is a good market where we can offer our products to customers at a reasonable price. We will continue delivering our contents fit for WiiWare in the future. Q: Why have you been so motivated to include online in many of your WiiWare games. Do you plan to continue to do so with future WW titles?A: As customers purchase WiiWare titles via internet, we believe customers can enjoy our titles much deeply by including as many online features as possible such as an online battle mode and ranking leaderboards. Q: What have you learned from your approach to online gaming in your WiiWare titles? Do you have any new ideas for future uses of the Wi-fi Connection service? A: It seems customers use less of the Nintendo Wi-Fi Connection service than we have expected. We have learned that we have to decide which title should employ that service depending on the game contents. Delivering add-on contents could be a good use of the Nintendo Wi-Fi Connection service, which we would like to positively consider about. Q: Given the success of such titles as My Aquarium, Onslaught and Bomberman Blast amongst others, does this affect how you plan to approach the WiiWare service in the near future?A: We are very happy with the reaction from customers and the fact that My Aquarium got such popularity among users to become a smash hit. We understand that the contents very well matched the Wii-users’ tastes. As for Onslaught and Bomberman Blast, the Nintendo Wi-Fi Connection play has attracted a lot of customers. By analyzing what kind of game Wii-users like to play and why these titles became successful, we would like to give the feedback to our development team in order to create our next better contents. A: We are afraid that we are not able to detail our future lineup at the moment. Q: Did you learn a lot from your initial reaction towards the Wii with the debut of such titles as Wing Island? A:We learned a lot from the EU market. A: Unfortunately, we are afraid that there is no plan for a new Lode Runner title on WiiWare at the moment. Q: This one’s more of a fan question from myself, but would you consider bringing back TG-16 puzzler Chew Man Fu in future? A: Unfortunately, we are afraid that there is no plan for bringing back TG-16 puzzler Chew Man Fu at the moment. Q: To end the first part, let me ask you a bit about DSiWare. We’ve noticed that your first two games for the service are Sudoku titles. Do you plan on releasing more games in the near future on the service, and do you plan to follow the portable digital distribution service as religiously as you have done with the WiiWare service? A: We are earnestly developing a couple of DSiWare titles at the moment. Please don’t miss it! As stated above, we also asked Hudson about each of their WiiWare games individually. Find out what they had to say about each one, from Star Soldier R and Alien Crush Returns, to Water Warfare and Military Madness, in the next part of the interview, coming soon! Hudson Soft was talking to Billy White |













We got in touch with Hudson a short while ago asking them to do an interview with us, but what started off life as an interview soon turned into a full blown Q&A session looking at each and every one of their WiiWare games, and more. Below you can find the first half of the interview, looking at Hudson's WiiWare support in general, and a couple more questions!
Q: Why have you been so motivated to include online in many of your WiiWare games. Do you plan to continue to do so with future WW titles?
Q: Given the success of such titles as My Aquarium, Onslaught and Bomberman Blast amongst others, does this affect how you plan to approach the WiiWare service in the near future?
Q: Did you learn a lot from your initial reaction towards the Wii with the debut of such titles as Wing Island?
Q: To end the first part, let me ask you a bit about DSiWare. We’ve noticed that your first two games for the service are Sudoku titles. Do you plan on releasing more games in the near future on the service, and do you plan to follow the portable digital distribution service as religiously as you have done with the WiiWare service? 
